Again, I have to rewrite my assessment, and I had much time in the clouds of Pandaria and I really want to be precise. I have not signed up again for the same reason that I left a disaster. There is plenty to do, yes. They did, uh, cooking is more complicated (very annoying) There are a lot of daily tasks that get to your secondary faster and everything … just … a very easy way. I just got bored. I’m not a big person attack, but I do not run dungeons / tournaments frequently, and once you know the battles, it’s easy. There is no challenge, so when you get a reward, he no longer feels rewarding. Attempts have been made to Blizzard to appeal to the mass market, taking the challenge out of the game that made him so addictive in the first place.
Back in the day, I felt good to get that rare or to the bottom of that horrible technical fall – is now just grinding, and can play this game on autopilot, once you learn the mechanics dungeon (LOL ‘not stay on fire, the black substance or AoEs!! ‘). Do not get me wrong, there’s plenty to do – but there is almost too much to do, and that most of the work is busy and routine things (I do not give a damn about cooking – I mean, I like him, but that does not is important to me). Became monotonous, uninspired grinding with some new ideas here and there, and generally lifted from other MMOs. There is nothing innovative about the depth of this game anymore, especially when compared to the next generation of MMOs coming to market to participate in the free play model. As much as I would say, ‘Guild Wars 2 is just another clone Wow!’ It is not. Of course there are similarities – each developer (including Blizzard) raises ideas of others, especially when it comes to the same genre, but every new MMO that comes out ideas added and innovative mechanisms for this type MMO – F has some things new, but absolutely nothing original or exciting. I think we are witnessing the end of MMOs based subsidiary.
Although F is a giant in the industry and still has several years to go after is the old model, which is supported by consumers who are loyal to their own brand and invested quite Avatar, but it only lasts for a long time before you get attracted to each other. My hope is that they will do what they did with Guild Wars and exit wow2 MMO mechanics updated with new and innovative, and the gameplay and graphics, because they already have a huge fan base for this franchise. As it is, the developers at Blizzard seems to be copying innovations cold the next generation of MMOs to prolong (For most scenes, AOE looting, and hesitated, and jumping tasks where they are so popular in GW2). Let’s face it – although new content for WoW has been out at a slow pace. Blizzard and even try anymore? It was a great game at the time and is still a good game, but declining, which is to be expected as it is an old game.
Maybe innovations elevation snowfall this new MMOs for their new MMO Titan and eventually dominate the market again, although if Diablo III is any indication of what comes, Blizzard lost his contact. Players get that game companies have to make money – but we are loyal to them who smoke screen to hide with excellent customer service and exciting features. As it is now, and the only thing that makes me think about going to F in some cases not loot rolls or dungeon – the game is on vacation, some friends I have left in the game and re-live the great memories I had while playing. Whenever I went back in the past, is just to be able to get, say Hello and hang around … I’m about to make a visit – it’s like taking a vacation in Azeroth – but I do not want to live there anymore.
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